For Schools · K-12

Lessons, quizzes and field trips
turned into something kids show up for.

ReadySet helps K-12 teachers and schools gamify learning. Run multiplayer pop quizzes in class, transform a field trip into a real-world adventure, and bring whole-school events to life, all from the phones students already use.

Checkpoint quiz challenge with image prompt

Why K-12 teachers choose ReadySet

Make learning active without rebuilding your lesson plan.

From the classroom to the field trip, ReadySet gives teachers a single playful tool for quizzes, exploration, and whole-school events that meet kids where they already are.

Gamified learning

Turn any topic into a multiplayer challenge. Points, teams and live leaderboards make even revision feel like a game students want to win.

Pop quizzes, reinvented

Replace paper quizzes with fast, mobile, team-based rounds. Instant scoring, instant feedback, and every student in the room engaged at once.

Field trips that stick

Add map-based missions, photo challenges and checkpoint quizzes to any field trip. Museums, parks, historical sites, turned into an interactive lesson.

Whole-school events

Sports days, end-of-year celebrations, open evenings, run one shared experience across every class without any special hardware.

Built for teachers, not IT

Any teacher can launch an event in minutes from a single console. No setup, no training, no tickets to the school IT team.

Safe & age-appropriate

Students join with a simple event code, no accounts, no personal data, no public profiles. Designed to be safe for classroom use.

A day in the life

From bell to bell, made playable.

ReadySet isn't a tool you bolt on for one off-site day a year. It slots into the rhythm a teacher already runs, the warm-up, the lesson, the trip, the assembly, and turns each into something kids opt into.

  1. 01

    Morning warm-up

    A 5-minute multiplayer quiz on yesterday's reading. Teams form, points fly, and the room is awake before period one.

  2. 02

    In-class challenge

    Drop checkpoint questions across the classroom or playground. Kids move, collaborate, and answer in teams instead of in silence at a desk.

  3. 03

    Field trip

    The museum or park becomes the game board. Photo missions, map pins and quiz checkpoints turn passive visits into a graded adventure.

  4. 04

    Whole-school event

    End-of-term celebrations, sports days, open evenings, every class on one leaderboard, run from a single teacher's phone.