Build your own game
Drop pins on a map, write the missions, set the rules. Any student leader can design a full experience in an afternoon, no design or dev team needed.
Student Engagement · Student-Led
The most engaging campus events aren't the ones administration runs, they're the ones students run for each other. ReadySet lets clubs, halls and societies design and launch their own real-world multiplayer games, all on their phones.

Why student-led wins
Give student leaders the same engine ReadySet uses to power Fortune 500 brand activations, and watch what they build for their friends.
Drop pins on a map, write the missions, set the rules. Any student leader can design a full experience in an afternoon, no design or dev team needed.
Inter-hall tournaments. Club recruitment hunts. Society scavenger nights. One platform every student group can spin up on their own.
Live leaderboards, team-based scoring, and bracketed tournaments turn casual nights into season-long traditions.
Photo and video challenges baked in. Every game session is a feed of moments students post, swap and remember.
Launch a game in an hour, not a semester. Reuse templates across events so the next round is even easier to run.
Private event codes, no public profiles, no personal data, students play with their cohort, not the open internet.
What students actually build
Once a student leader sees the builder, the ideas don't stop. These are the formats we've watched clubs, halls and societies launch on their own, most of them on a weekend, with zero help from administration.
A multi-week season of weekly missions across residences, with a live ladder and a trophy at the end. The kind of rivalry that becomes a campus tradition.
Each society hides a checkpoint at its activity fair stall. New students unlock cards, win prizes, and walk away signed up to three clubs they'd never have found.
Teams pay to play, sponsors back the missions, and every point converts to a donation. Students run end-to-end fundraisers without a fundraising team.
A Friday-night, low-stakes treasure hunt across the quads. The kind of event that becomes the answer to 'what should we do tonight?'
Heritage weeks, language nights and cultural festivals, turned into interactive games where attendees collect missions across booths and performances.
Final-year cohorts build their own farewell experiences. Inside jokes, throwback photos, missions only their year would get.